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Blue Cube – Sonic is able to turn blue blocks into blue rings, and vice versa, opening new routes.Green Hover – Sonic can hover and perform dashes across lines of rings.Pink Spikes – Turns Sonic into a pink spike ball which sticks to walls and ceilings, and can perform a "Spin Dash" to gain velocity and destroy objects.The glide can be cancelled by performing any action. Orange Rocket – Blasts Sonic upward to tremendous heights, followed by a slow glide back to solid ground.Sonic loses a life if he is still underground when the power-up runs out. Yellow Drill – Lets Sonic drill through soft ground and water.Cyan Laser – Turns Sonic into a laser which can bounce off any solid surface, the surface of water, bounce off mirrors to change the Laser's path, and travel through power lines.White Boost – Allows Sonic to boost at any time.Both versions of the game feature online leaderboards. Collecting the Special Rings also unlocks Infinite Boost in the Options Menu for Story Mode only. The DS version also features Missions, Time Attack and competitive multiplayer modes, as well as various concept art unlocked by collecting Special Rings. Collecting all the emeralds in this version unlocks an extra stage exclusive to the DS version. The DS version features Special Stages, similar to Sonic Rush, that require that players collect spheres of a specific color. It also features a Challenge mode in which players can play all levels continuously and upload their total score to online leaderboards. Collecting all the Chaos Emeralds allows Sonic to transform into Super Sonic after collecting 50 rings during any level (excluding bosses, Challenge Stages in the Egg Shuttle, and Game Land), a first for 3D Sonic games. These levels are accessed by collecting Special Rings hidden throughout each act.
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The Wii version features a 'Sonic Simulator' mode in which players control 'Sonic-bots' through a series of challenges, either alone to earn Chaos Emeralds, or with competitive or co-operative multiplayer, with two Sonic-bots (or a player's Mii) able to combine Wisp powers. There are a total of 8 Wisps in the Wii version and 6 in the DS version some Wisps are exclusive to each version. The Wii version can be played with the Wii Remote, Wii Remote and Nunchuck, Wii Classic Controller, and Nintendo GameCube Controller, while the DS version uses the button controls, with stylus control during Special Stages.ĭuring the game, players can use the power of the colored energy obtained from Wisps, which are unlocked as the game progresses, in order to traverse the environments and explore new areas. The Wii version of Sonic Colors uses a mixture of 2D and 3D perspectives, akin to the day stages from Unleashed, while the Nintendo DS version takes advantage of the dual screens of the handheld, similar to the Sonic Rush series. Sonic Colors sees players playing as Sonic the Hedgehog, using a similar moveset to that featured in Sonic Unleashed, with the addition of a double jump, as he traverses each planet to rescue the Wisps from Dr.
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Getting word of this, Sonic, accompanied with Tails, travels to Eggman's amusement park to free the imprisoned Wisps inhabiting each planet and stop his plans. To fuel this device, he kidnaps a load of strange intergalactic creatures called Wisps, harnessing their colored energy to power his machine and his robots. Eggman has built a tractor beam that pulls together several different planets in order to form his own intergalactic amusement park.
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Sonic Colors takes place in outer space, where Dr. The film is originally set to release on Novemin Europe and Novemin North America, but was delayed to Decemto have mroe time in prodution by the time it was released. It was first announced on in a press release by Sega for Italy, and included a teaser trailer. Sonic Colors is an upcoming ninth film for the Sonic the Hedgehog film series. Kiyoko Yoshimura & Shiro Maekawa (Game Script) Shun Nakamura (Director/Lead Game Design/Game Story)